Expansion Fleet - Avalon Archive

DEEP SPACE ACADEMY => Deep Space Academy => Topic started by: Honora on December 14, 2005, 02:29:26 PM

Title: Classroom 7
Post by: Honora on December 14, 2005, 02:29:26 PM
Diplomacy.
Title: Classroom 7
Post by: Marco Diaz on January 26, 2006, 06:10:30 AM
*After the new cadet's introduction an exact holographic replica of Captain Diaz appears*

"Greetings cadet, I have been created to help ease the workload of Mr. Diaz, I can relate his classes to you directly as if he were here himself"

(OFF: let me know if you want me to continue in character or we can move along ooc )

"Tell me, why did you decide you want to be a diplomat?"
Title: Classroom 7
Post by: pfakkert on February 24, 2006, 09:15:23 AM
Good morning, sir..
Here is my possible solution:
**********************************************
I would like the first part of the negotiations will take place in orbit around the planet in one of our own starships.
I do not know anything about the situation on the planet (hostilities between the locals and the military) so if we are on the starship we are on neutral ground.
It's important that the military emissary sees the benefits of joining the federation, but also the terrible consequences of a civil war.
Any intimidating or threatening the military emissary will have no effect or benefit and only work against the federation. The violent past of this race and the fact that the military have exeeded their power  suggests that.
We could give more than one example of the terrible outcome of civil wars like the almost extermination of a culture.(earth,indians)
Or total extermination of a race like the Avians in the Xindi civil war.
Remind the military emissary that after almost all the civil-wars alot of trails and legal cases follow and military leaders will almost always be punished.
By putting the government back in place the military emissary can give a positive sign towards the civilian population on the planet.
The civilian emissary could allow a small part of the government to be military.
By doing this they will be ensured of better cooperation because the military will also have to deal with civilian problems and will also have to try to solve them.
Now we will talk about the positive things that come with joining the federation.
Tell them that the unifying goals of the Federation are universal liberty, equality, peaceful coexistence, trade, science, exploration, and mutual defense.
Don't forget to say that it's territory encompasses at least several dozen sectors in both the Alpha and Beta Quadrants, spread across nearly 8,000 light-years of space. And as of stardate 3219.8, the Federation was spread across more than 1,000 worlds.
It very important that we convince the military emissary about the importance of mutual defence and space exploration.
This will give him the possiblilty to expand the military and gain new technoglogy BUT this can only be accomplished when the government is back in place.
There is no place in the federation for civil war and supressing the civilians is not an option!
No Federation resources will ever be used in civil wars.
For example, the klingon civil war between the houses of Gowron and the Duras family.
As the official leader of the Empire, Gowron requested that the Federation send support in fighting the Duras family's forces under the terms of the Treaty of Alliance.
No support was given.
For the civilian emissary there is also a lot to gain , there are lots of trade possibilities, and ofcourse the possiblility to obtain replicator technology which will often solve alot of civil and military problems.(food riots etc.)
The second part of the negotiations will take place on the surface of the planet. This will give me as a federation represenentative the chance to look at the situation on-site.
I can have a look if the situation is as the civilian emissary says. Has the situation already gone to far or is there still time to stop a civil war before it begins.
I would ask the military emissary to make a positive gesture towards the federation and to reinstate the government.
If all outcome are positive I would return after a month to speak to each emisarry seperatly and see if mutual problems were indeed solved.
***********************************************
Thank you, sir
Hope to hear any comments soon...
Title: Classroom 7
Post by: Ali'aln Tulak on June 27, 2006, 10:49:21 PM
Sir, is there anyone here?
Title: Classroom 7
Post by: on June 29, 2006, 02:41:36 AM
OOC: I've not done Diplomacy before, I am unsure. It won't last long. Very short if we both are on often, I would say tommorow if things go at a pace. I don't like to keep people in the courses for longer than 2 days. Long enough for the Academy to do what its here for.
-------------

Commentary: One thing to observe, Cadet. You say 'We' often. Changing some of them to 'I' makes the talk more personal, which can assist in some cases.

"You can maintain your distance, and send no further ships near our planet without express permission!"

Commentary: One decision in your last response was wise for a diplomat. Asking what might be done. In some cases, not all, this will put a clamp on a situation. A lesser learned ambassador, or an uninformed one, would not have a proper response. Though always keep in mind, if there ARE demands, consider them well before making promises.
Title: Classroom 7
Post by: on June 29, 2006, 02:50:21 AM
OOC: Yes, it is possible for it to finish tonight. But I cannot cut it short to do so, if a bit is left over, a bit is left over. Don't worry, you'll be about in the field tommorow for sure :)
--------
"That is more like it!"

Hobson then returned to his normal posture.
"Very good Cadet. That was a most effective simulation. Please tell me your observations of my role as the alien ambassador. Did you find the aggressiveness a problem, or barrier?"
Title: Classroom 7
Post by: mimas elfeneye on June 29, 2006, 05:47:16 PM
well, diplomacy, as l see it, is trying to play the game in such a way, that no-one has to think of himself as 'the loser' of the game.
Precognition of emotions is a blessing in the game of diplomacy.
I myself, have not had the pleasure yet be in the position of a diplomat, but l've been a council for diplomatic missions on my homeplanet.
I'd hoped for a similar function here...
Title: Classroom 7
Post by: on June 29, 2006, 08:25:52 PM
"That sounds acceptable. In the meantime, what assurances do we have?"
Title: Classroom 7
Post by: mimas elfeneye on July 03, 2006, 09:22:27 AM
Scenario 1, sir, I would start talks with both species, convincing them that the dispute they are having amongst each other, might be solved in a diplomatic way, if both of them would join the federation.  That is the only non millitary sollution l can find.  l also was thinking of sending a peace-force, or constructing a defensive millitary border to seperate them... but, l strongly recommend these options as the last measurement to take... it could result in a mlllitary conflict between the federation, and both species now joined against a common ennemy.

Scenario 2...

Maybe a bit strange, sir, but l live by the golden rule to pay no attention at non constructive remarks... This results mostly in either the pessimist to shut up, since l am not responding to his remarks, or the pessimist realises his childish attitude, and starts giving constructive comments,...

If not well funded, and if the sole purpose of non-constructive comment, is to delay, stall, or sabotage meetings... these comments deserve no more than what they deserve: no attention..
Title: Classroom 7
Post by: Yaxara Grax on July 08, 2006, 07:41:53 AM
"Ambassador, I understand your concerns, but the citizens of Calos are happy with them being in the Federation. And they have not done anything that makes them potential candidates for removal.
But, the Federation, as you might know, protects its members . So, what do you say about doubling the defence forces of Calos..and sending some of them to defend your planet?"
Title: Classroom 7
Post by: Yaxara Grax on July 10, 2006, 07:06:50 AM
"I would like to be an Ambassador, I would like to serve on SS Avalon. Thank you for giving me this course."
Title: Classroom 7
Post by: Marco Diaz on November 09, 2005, 01:34:07 AM
This is the Class for Diplomats and Counsellors.

2 seperate sections in one classroom.
Title: Classroom 7
Post by: Marco Diaz on December 14, 2005, 07:22:44 PM
I would like to welcome you to the Diplomacy training course
(Keep in mind I'm not an expert ;)  )

Here is an outline to help you get started

I will prepare a mission for you to solve once you have read this

The labels of the diplomat


Being a diplomat requires you to play many various roles in EF.  Each of those roles provides a unique angle that will improve the realism and the quality of your posts as you write.  Though these are by far not all the roles a diplomat could possibly play, these are the most common that are used.

Diplomat- A Diplomat is an individual whom merely seeks out peaceful solutions to conflicts.  Any person can be an ambassador.  Frequently, the role of diplomat falls on the shoulder of the military.  It is a common occurrence that a Captain of a starship forges out a neutral agreement with a new species.  

One of the most common types of diplomat  is that of the free-lancer.  A free lancing diplomat serves no government.  They mediate for their own personal conviction whether it is for nothing more than money, or as powerful as personal beliefs, convictions, or random chance.

Politician- One of the diplomatic roles that undoubtedly must be played is that of the politician.  A diplomat carries a hefty portion of diplomatic power.  Politicians are activists of a series of beliefs and obligates themselves to actively pursues their beliefs.  Further, a politician is frequently used as a liaison to the public and the media.  They will be asked to speak for the military whenever topics come up that the public must know about.

Mediator- The role of the mediator works very closely with that of a Diplomat.  The Mediator is a person whom serves an objective role between two or more parties.  Mediators lean towards events where hostility is not in the equation.  For example, a mediator will hammer out a trade agreement where a failed result does not mean war, but simply no trade will occur.

Ambassador- One of the most important roles in a diplomat is one that is commonly mistaken for the diplomatic role.   Being a diplomat does NOT necessarily mean you are an ambassador.  An ambassador is normally a citizen and representative of a government that is sent to a foreign land whether friend or foe to speak for the government.  The Ambassador will usually be given an embassy (a place to live and work) to manage and control in the foreign territory.    Their assignment is usually a long-term assignment, unlike a diplomat.  Further, the levels of ambassadorship go from a low level ambassador to high level.

A low-level ambassador usually is a mere aide to the main ambassador.  Frequently, he or she is sent to do the basic task of an ambassador, such as maintain the staff of the embassy, ensure documents are prepared on time, and serve as a witness to a negotiation.   The high-level ambassador is usually the one whom is the primary representative to speak.  He makes the decisions and is ultimately responsible for the work he accomplishes.

The most important privilege to the ambassador and is reserve solely to this role is diplomatic immunity.  In essence, being an ambassador means that you are exempt from all search and seizures or prosecution from the foreign government.  This includes all communications, activities, and actions.  Bear in mind that this privilege is not given to the freelancing diplomat, only an official government representative in a foreign territory.


Missions of the Diplomat


The missions given to a diplomat are as varied as the roles a diplomat may play.  As before, all the missions are not listed below, though these are the most common missions run.
         

 First Contact-  By far one of the most critical of all diplomatic skill is that of the first contact.  Normally, First Contacts are done by the military, particularly when their primary role is exploration.  However, when a known pre-warp culture, develops warp drive, they become eligible for diplomatic relations.  Then it falls on the role of the diplomat to meet and greet the newest members of the galactic realm.  Normally free-lancing is not involved in First Contact.  The First Contact meeting will generally take place on a military installation such as a starship.
During a First Contact, the diplomat will generally be escorted by the military and specific officer of the command of the ship.  Your goal is to establish peaceful relations with the civilization in hopes of letting them join your culture.
           
Cultural Expert and Advisors- A diplomat may be used as a cultural expert of a new species.  They would be the one to advise on how a major government should treat them.  For example, a Trill diplomat would be used when matters involving joining of a Trill come involved.
           
Treaty Builders- The primary task of a diplomat is that of treaty building.  That is in essence the ultimate job of the diplomat.  To build a treaty involves multiple parties.  Treaties may be for a neutral zone, scientific or military information exchange, alliances or trade agreements.  A treaty could even be as little as a basic agreement not to communicate at all.
           
Civilian Aide- Though mostly done by a certified ambassador, a diplomat may be involved in providing aide to a citizen of their own government.   This is mostly done when a civilian or even a military member is on foreign soil whether by chance or intentional.
           
Spy- Though no diplomat will officially take this label of spy for their government, the powers and privileges give them the ideal position to use espionage when dealing with a foe.  Major advantages to the role of a spy, involves the rule of diplomatic immunity.  They cannot be searched or listened in on.
           However, the time comes where a government may grow suspicious of a diplomat's activities.  Should the host government gather hard evidence that diplomat has been spying on the activities of the host and then reporting them in any form to their government, then the privilege of diplomatic immunity may be revoked and the diplomat may be tried for crimes against the host country.
         
 Mediation- the role of mediator is heavily used as well.  The diplomat may be called upon to sit down and physically work a conflict through from beginning to end.  They may frequently be called upon as a third party to resolve the differences of two or more warring parties.  It is common fact that a neutral party can often separate emotion from fact and sift through the stories to the truth.
         
 Public Relations- As a public relations liaison, you may be called on to provide a buffer between military and the media.  When highly controversial issues occur such as an arrest of a Starship captain or a multi-gov't issue such as attacks on a neutral zone; you as a diplomat will be given the truth as the public should see it to report to the public through the media.
         
 It is often a powerful tool the diplomats are entrusted with called the media.  The media can crumble leaders and make heroes out of tyrants.  And as a diplomat you must know how to report the events to the media with the result of leaving the best possible image to the public.  Usually a low-level ambassador will be the one involved in the mundane stories and events while top-level ambassadors get involved in public relations when majors stories unfold.


How to be a Diplomat


Irregardless of what species you represent and what motivations you as diplomat may have, it is vital to have certain characteristics to be successful.

Bluff- It is a vital skill to be able to bluff.  Bluffing is little more than telling a lie to another and getting away with it.  In other words, a diplomat may make an idle threat to another to convince someone to do their will.

Inquisitiveness- Always asking questions and always learning something new.

Persuasiveness-  The ability to convince another individual to do your will.  The different tools of persuasion  vary, from idle threats to secret rewards and monetary gain, from accessing a persons fears to empowering the sense of pride.

Open-minded- To be a diplomat means you must be open minded.  Open-mindedness means you are able to see the issue from all angles.  Emotions, biases, prior experiences, and historical data can discourage open-mindedness from happening.

Systematic- This means simply being thorough.  If you must research a topic, being systematic provides the tool to ensure you do not miss a detail.

Logical-  This means looking at the natural order of events.  Everything happens in the universe in a series of events.  Following this series of events back to it's origin can frequently resolve misunderstandings.

Cultural Expertese-  Though it is not the most vital characteristic for a diplomat to have, having prior knowledge of a culture is often very helpful to guiding them through a troubled time.  It is natural for a diplomat to know their own species thoroughly, such a Klingons knowing Klingon history.

Anticipatory(anticipation)-  The best tool of a chess master and a diplomat.  To know what your opponent is going to say and do before even your opponent does helps you as a diplomat to circumvent trouble spots in a negotiation.

Historical and Political Knowledge - A key part of being a successful diplomat is to understand the situation on the "other side of the fence." If you can understand the position the other side is on by understanding the circumstances surrounding it, you will be able to come
This last section will help assist you in fulfilling your role of a diplomat to the fullest.  Though the following guideline is not always the tool of choice, it offers the beginner diplomat a tool to use for their first assignments.

Diplomatic Guideline

Step 1.  The most important duty of the diplomat when he or she first arrives on the scene is to End Immediate Hostilities.  Negotiations cannot occur efficiently if you must run between phaser fire from one side to the other trying to negotiate.  The best way for a diplomat to achieve step one is to get both sides to agree to a temporary cease fire.

Step 2.  Whether step one is accomplished or not, you should begin immediately the next step in negotiations called Collecting the Versions of the Story.  Remember there is always three sides to a story; Party A, Party B and the truth.  That is what your job will be, to collect the truth.
           You must request the series of events that happened from all sides of the story.  You must further realize that each party will naturally bend the series of events to make them look like the victim.  If there is a car accident with two cars, both parties will try to make the accident sound like the other persons fault.  Once you collect the Versions of the story proceed to step 3.

Step 3. This is the most important part of the diplomatic steps.  It is called Sorting the Facts.  This is where you take both sides of the story, sort out fact from fiction, and then begin your own investigation.  You might have to visit the scene of the event.  You might have to request information from databases.  In either case, being tedious and steadfast is the only way to get through this step.  Once you have collected all the facts, you should move to the next step.

Step 4. The next step is a critical step you must be good at, Find a Happy Medium.  Once you have collected all the facts, you are ready to determine a happy medium that both parties will agree to.  It may be that the only solution is to build a neutral zone between two warring parties or it may mean you found the source of the war was a third party.  A Happy Medium in trade agreements may mean you get to arrange a price and quantity that every is happy with.  Generally you should involve at least one person of each party whom is involved.

Frequently the Happy Medium that is developed requires parts on multiple sides to lose something.  That is the essence of a compromise.  Compromising is when two or more parties give up something to acquire something else.  Whether it involves dropping interest rates by 1% or agreeing not to cross a particular area of space.

Step 5.  The last step is the easiest part and usually the most fulfilling part, Presenting the Case.  Once you have gotten the parties to agree on the happy medium, then you present the case to everyone.  You make an official report to your own government as well as to all parties involved.


In conclusion, Being a diplomat is much more involved than people believe.  It is more than just a civilian whom throws around power over people and threats over the military.  Being a diplomat means you will be constantly running from conflict to conflict, reporting the story as your government requests and assisting when citizens are in need.
Title: Classroom 7
Post by: pfakkert on January 25, 2006, 02:00:39 PM
Good Morning sir.
Peter F. is ready to start his diplomacy lessons.
Title: Classroom 7
Post by: Marco Diaz on February 25, 2006, 01:43:03 AM
Excellent work, and thorough too.  You are making great progress, you are therefore promoted to cadet 4th year please change avatars to suite.

I will have your next mission for you soon.
Title: Classroom 7
Post by: pfakkert on March 21, 2006, 11:17:50 AM
Thank you, sir..
Due to a short stay in sickbay I was not able to finish the final case yet , but I'm honoured by your recommendation.
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 02:33:24 AM
OOC: How long will this training last? Will it be as short as the Medical Field?
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 02:53:58 AM
Sir:
Everything was absolutely acceptable. If at all possible, I would like to get as much done tonight as possible. I am ready for my next assignment.
Title: Classroom 7
Post by: on June 29, 2006, 04:36:08 PM
"Yes. I have just completed with Ensign Tulak. I will start the same with you. Tell me, what do you know at the moment of Diplomacy? In your own words".
Title: Classroom 7
Post by: mimas elfeneye on June 29, 2006, 08:33:53 PM
Planet X promised to stop the assaults, if Calos left Federation.
If Calos stops its hostilities, planet X should not attack Calos, that would result in a war with the Federation, which is not what they want.
So, what I think will happen, is that Calos will sign a treaty in which they declare to stand down arms, and begin diplomatic negotiations, maybe even offer help, but what I fear that will happen after, is that planet X will not stop attacking.
I think, personally, that planet X, is the agressor here...
Does this answer your question? sir?
Title: Classroom 7
Post by: Yaxara Grax on June 30, 2006, 04:16:52 PM
"Cadet Yaxara Grax reporting for diplomacy class, sir!" Yaxara entered the classroom.
Title: Classroom 7
Post by: on July 08, 2006, 01:28:42 PM
"What assurances would we have that such defence forces near us would not assault us?"
Title: Classroom 7
Post by: Elizabeth Bailey on November 13, 2005, 08:51:32 AM
Reporting for Counseling sir.
Title: Classroom 7
Post by: Marco Diaz on December 16, 2005, 03:25:22 AM
You find yourself on a planet fresh with life and new faces. It's a new race that has discovered warp capabilities.
Talks begin with this race, we'll call them Kataan. They are a technologically advanced form of farmers. They have populated their star system
by terra-forming planets.
They are neighbours to another solar system that is less than half a light year away. The two races solar systems intersect at the outermost planets and have
made contact to each other many times.

Both claim ownership of a rogue planet rich with vegetation that is between their zones. No wars have been fought but many fights have broken out.
The Kataan and the Seirya (The other race, not warp capable) are like the Romulans and Vulcans in appearance and history so the prime directive is not imperitive,
although you should be aware that unlike the Vulcans these 2 races are not quiet meditation types.

Tell me what you would do to resolve their problem and still come out peaceful.
Title: Classroom 7
Post by: pfakkert on February 03, 2006, 09:59:23 AM
Good morning, sir !
Here are the results of my first diplomacy testcase;
************************
The first issue I would think about is;
Who to invite at the negotiations-table.
I would like to invite one diplomat from Kataan and one from Seiryan.
I think it's easier to discuss several issues with one person instead of more persons with mutiple points of view.
Where are the negotiations take place'.
I would like to use one of our own larger starships and let the negotiations take place at the intersection of the two races solar systems.
Or if possible in high orbit at the rogue planet.
Our starship would be 'neutral' ground and I would start with a tour of the starship and carefully talk about the benefits of joining the federation of planets.
Carefully talking about joining the federation of planets will give them the feeling that there is even more benefit in solving their disputes.
Our large Starship shall probably impress our guests and give them the feeling that they are dealing with a serious race.
The fact that we take the time and effort to mediate and try to solve their problems will make them see that the federation is  very serious about peace and stability in their region.
"How to solve their problem?"
There are more possibilities to solve this,
They can cooperate and each use half the planet for farming., although in most cases this solution will not work out well.
But still, the federation could be used to oversee if there will be no more skirmishes after the planet is devided.
The planet could sybolize the good relations and good intentions that the Kataan and Seiryans have towards each other.
Personally I would suggest the following;
The Kataan will gain ownership of the rogue planet.
In return, the Kataan will share their knowledge about warp technology and about terraforming with the Seiryans.
This will give the Seiryans the possibility to develop warp-engines and terraform the planets in their own system.
It will also certainly open alot of trade oppertunities between the two planets.
Farming products coming from the rogue planet will be offered for trading to to Seiryans.
If both party's can come to an agreement , the federation will oversee the treaty and make sure that everybody keeps his promises.
If there are no more skirmishes for some time, and both races are peacefull both planets can be given the change to join the federation.
******************
Title: Classroom 7
Post by: pfakkert on February 10, 2006, 01:17:32 PM
Thank you, sir..
First, you have honoured my family on Romulus and me with this promotion.
Second, I really enjoy the test that are layed before me although I think this new test will take me a little more time to complete.
I'll try to offer a solution to this test as soon a possible, but it might take me a few days.
Thank you, and hope to see you soon,sir
Title: Classroom 7
Post by: Ali'aln Tulak on June 28, 2006, 10:02:35 PM
Well, one of my parents was a diplomat for Betazed. She taught me everything I know. I know that you have to be compassionate, fair, honest, and firm. As well as represent the Federation regally. Since I have my medical degree, I have a lot of patience and firmness down under my belt. I am ready for what you can throw at me. I do have a question? Upon graduation, will I be a Dr. or an Ambassador or both?
Title: Classroom 7
Post by: on June 29, 2006, 02:59:51 AM
"I see. I have very little info remaining to give...One thing to remember is to always remain calm. Which being calm and being stern go hand in hand for diplomacy. As in the simulation, one party is outraged. It is the Federations goals to have peacefull talks, and so that is expected of the ambassadors. Considering that outrage is a part of most diplomatic functions.

Next, to highlight some of the common causes for diplomacy:

Planetary/Space dispute - Species facing aggression to each other for some sort of area dispute. This is usually trivial, but at times can become dangerous and war-like. Never treat a case lightly

Action Dispute - If a Federation starship did something known as unauthorized in a place which is dictated by a species or other.

Peace Talks/Treaties - One of the most important functions. Diplomacy is the key in keeping peace. Reaching agreement and compromise. Key word, compromise for all.

Do you have any questions so far?"
Title: Classroom 7
Post by: mimas elfeneye on June 29, 2006, 10:40:01 AM
***knocks at the door, enters

Excuse me for interrupting

I am affraid it took longer then expected to figure out where I should go to...

Cpt Archer suggested, that I follow the diplomacy class, I hope I can still join...
Title: Classroom 7
Post by: on June 29, 2006, 08:03:01 PM
"Very astute, Cadet. It is located in explored space, but not being in the Federation, not really in Federation space. Though it is no empire, such as Romulans or Klingons. It has claims to its planet, and some surrounding space, but that is all. But it is good that you would meet with the Ambassador of Calos. In such a case, that ambassador might be present as well. Very good so far".

I continue: "We do not wish to be in a Federation, we value our own culture, without any Federation liason, or stations, of your 'Starfleet' crews always about. We want (the other planet) out of your Federation, so that the threats your organization hold are away from our planet".
Title: Classroom 7
Post by: on June 29, 2006, 09:40:54 PM
"Excellent, Cadet. That is one very open solution, at which in talks, it would be likely that the Planet X representative would find it acceptable. Very good. Do you have any questions so far?"
Title: Classroom 7
Post by: on July 07, 2006, 03:28:08 PM
"Cadet Grax, sorry to keep you waiting. To begin, please tell me all you know from scratch about diplomacy".
Title: Classroom 7
Post by: Yaxara Grax on July 08, 2006, 08:52:56 PM
"You could send some of your representatives onboard our defence forces, to observe everything and approve all actions. Also, you could check everything out before we even send the forces, and we could sign a treaty.
There is another possibility, in which you could be completely reassured-joining the Federation. We would have to protect you, to help you, and to supply you, so you would gain multiple things, without siging any extra treaties."
Title: Classroom 7
Post by: Honora on December 16, 2005, 12:46:57 AM
Aye sir.

'Honora made sure to take careful notes of the outline.'
Title: Classroom 7
Post by: pfakkert on February 01, 2006, 10:22:02 AM
Looking at the paper
Thank you ,sir.. I'll start at it right away.
Title: Classroom 7
Post by: Marco Diaz on February 12, 2006, 03:28:52 AM
Good to hear you like it, take as much time as you need.  And afterall you are a third year student now, it shouldn't be too easy now should it?  :)
Title: Classroom 7
Post by: on June 28, 2006, 09:59:24 PM
Hobson's holographic emitter transported to the open Diplomacy classroom, and he took place at a table with the Cadet.

"You will have to suffer through me again, Cadet. The lack of locatable instructors means we have to double up. So...diplomacy. This is a very rich subject. Tell me what you know of it right off?"
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 03:00:52 AM
Sir, no questions.
Title: Classroom 7
Post by: mimas elfeneye on June 29, 2006, 08:22:47 PM
And why, might I ask, would Calos want to leave the Federation?
They have benefitted a lot, since they signed the treaty.  Since I am ambassador of the federation, you surely cannot expect me to go an ask someone, anyone, to leave this institute.  Unless ofcourse, there is a benefit for Calos, which can persuade them into a ceize of hostilities.
But, I must warn you, it's not because Calos leaves the Federation, that they will be harmless, and defenceless. Surely you are aware that their technology is superior to yours...
Hm, ... if I understand the workings of the federation correctly, we might intervene, when an overpowerd race tends to overrun a weaker species.
Maybe, I can work out a deal here.
Let me talk to Federation HQ, if they cannot make Calos stop the hostilities, they probably wont disagree on expelling Calos. If Calos then still commits acts of war, the Federation might consider to send a "peace-army"...
Title: Classroom 7
Post by: mimas elfeneye on June 30, 2006, 07:46:18 AM
Thank you, sir,
Yes, I have a question...
Why would the ambassador, of a species that does not want to join the Federation, come to the ambassador of the Federation...
It would seem more logic, that the Calos representative would have made this coversation...  I found it strange...
Title: Classroom 7
Post by: on July 03, 2006, 10:39:51 PM
"Very good Cadet. Cadet Elfeneye, you have completed the Diplomacy course. You may begin commission in Starfleet in the field of diplomacy. You will want to meet with Captain Archer, Academy CO, about carrying on to your career. I am short of time at the moment to assist properly".
Title: Classroom 7
Post by: on July 09, 2006, 02:53:07 PM
"We have no interest in becoming a part of your Federation. But your proposal of our own defence does spark my interest. If the Federation's Starfleet would provide us with more defence forces, that we could operate only ourselves. That might put an end to this conflict".
Title: Classroom 7
Post by: Honora on November 13, 2005, 03:45:45 PM
I thought there were no teachers yet?
Title: Classroom 7
Post by: Marco Diaz on February 01, 2006, 02:50:01 AM
"Vulcans dont have to be good liars to be effective. Their strong logic powers help them out"

Opens a drawer and takes out a sheet of paper

"Lets see what you've learned, a test to start you off"

Hands Peter the paper

You find yourself on a planet fresh with life and new faces. It's a new race that has discovered warp capabilities.
Talks begin with this race, we'll call them Kataan. They are a technologically advanced form of farmers. They have populated their star system
by terra-forming planets.
They are neighbours to another solar system that is less than half a light year away. The two races' solar systems intersect at the outermost planets and have
made contact to each other many times.

Both claim ownership of a rogue planet rich with vegetation that is between their zones. No wars have been fought but many skirmishes have broken out.
The Kataan and the Seirya (The other race, not warp capable) are like the Romulans and Vulcans in appearance and history so the prime directive is not imperitive,
although you should be aware that unlike the Vulcans these 2 races are not quiet meditation types.

Tell me what you would do to resolve their problem and still come out peaceful.
Title: Classroom 7
Post by: pfakkert on February 08, 2006, 02:57:59 PM
Good morning sir.
Here is my solution to this conflict.
************************************
The first issue I would discuss before meeting the Cardassians is the possibility to also invite a Bajoran representative to the negotiation table.
They will probably refuge that request , but this will show me that this conflict is pure about Bajor and has nothing to do with the federation.
If the Cardassians allow to let a Bajoran take place at the negotiation table will mean that they take Bajor and the provisional government very serious  and the this blockade might have a different reason than we all think.
I will first ask the highest ranking Cardassian officer if he is willing to meet me at one of our own starships to give him the feeling that we are neutral , although I'm almost certain the Cardassian officer will insist to meet at one of the Cardassian Galor-class cruisers, because this will give him a feeling of superiority.

A possible solution
Make sure the blockade makes the Cardassians look like the agressive party.
Try to get federationships to dock at Deep Space 9, if questions are asked, they are here for resupplying.
Ask Friendly races from the Gamma quadrant to dock at DS9 and let the Bajoran Government invite official representatives from the Gamma quadrant to Bajor.
This will mean that the bigger starships will orbit around Bajor and the Cardassians will not take the risk to attack Bajor and make them look the agressor in the eyes of the Gamma quadrant guests.
Explain the Cardassians the terrible consequences of guerilla warfare, and use the example of the Cardassian freighter that exploded at DS9 on stardate 47800.
As as last option bluff and tell the Cardassians that if they will not stop the blockade, the federation will speed up the Bajoran entry to the Federation and that they could be members within a few days.
How to make the Cardassians leave the blockade without losing face , and gaining something.
Give the Cardassians the possibility to board the convoy with relief supplies to scan and search the ship for any illegal goods they think might be on board.
The search will be done by the Cardassians crew but supervised by the highest ranking cardassian officer an myself as Federation representitive.  
Tell the Cardassians officer that the Bajoran and the Federation will not make anything public about their short blockade of relief goods to the visiting guests from the Gamma quadrant.
If that is not accepable we can make public that they were working in the interest of security for the delta quadrant and were expecting to find tools and hardware used for terrorist activities.
If these options do not help we could 'bluff' and offer to "consider" delaying the entry of Bajor to the Federation for some time. (Although we are not at liberty to make that decision!!;)
************************************
Title: Classroom 7
Post by: Ali'aln Tulak on June 28, 2006, 10:15:45 PM
We received readings and energy signatures from this nebula and we were curious to see what it was and if was of any asset to us. We didn't mean any negativeness towards this and we certainly didn't mean any offensive or hostile movement by this act of curiousity.
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 02:44:15 AM
Mr. Ambassdor:
I will inform the command of this vessel and we will obey only if we can take a few more scans and run a few more tests on the nebula. Afterwards, we will leave and never bother you again.
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 03:01:52 AM
OOC: Are there any positions where I could be CMO & Ch.Ambassador
Title: Classroom 7
Post by: on June 29, 2006, 03:16:21 AM
No. Ensign is the beginning rank from the Academy.
Title: Classroom 7
Post by: on June 29, 2006, 08:46:02 PM
"Planet X is independent of the Federation, while Calos is in the Federation. They are neighboring planets, and species. Planet X feels that by a planet in the Federation being so close, that with the Federations enemies, it poses a danger. They are the true aggressors, since they have the dispute, and have made combatic actions to back it up. But, the last thing the Federation wants to see is death. Even though Calos, and the Federation could easily defeat Planet X in combat situations, it is not an option if at all possible. That leaves it to the Diplomats. How would you avoid war in such a situation? Obviously, Calos probally will not leave the Federation, and will not be removed at threat from Planet X by the council. But Planet X continues its threat of attack and war as long as Calos is in the Federation. The diplomats must find a way to resolve this, or they fail. You are the chief diplomat in this scenario, and it is not an easy one. Keeping in mind that it is always possible, and acceptable for there to be no logical solution, you must make every effort to find one. That is what this training is meant to do".
Title: Classroom 7
Post by: mimas elfeneye on June 30, 2006, 12:37:39 PM
I see
Title: Classroom 7
Post by: on July 07, 2006, 09:36:53 PM
"A very good summary. I think we can jump straight into scenarios with you.

The situation: There are two planets. One Planet X, the other Calos. Planet X is unhappy with the fact that Calos is a member of the Federation. These neighboring planets are close enough to where anyone with one, might surely effect the other. Planet X claims that the Federation has many enemies, and that would at Calos to a list of targets, and almost automatically they feel, adds Planet X as a target to Federation enemies, even though it is not in the Federation.

I will be the representative of Planet X, you are a Federation Ambassador sent to examine, and attempt a diplomatic solution to the situation. Calos' representative is not present, as they requested a Starfleet diplomat to show a more serious presence

I will begin:

'Calos' entrance into your Federation is a potential threat to our world, that we cannot ignore. If they are not removed, we will take action against them".
Title: Classroom 7
Post by: Yaxara Grax on July 09, 2006, 05:59:47 PM
"We would gladly provide you with the defence forces, but we would have to have some of our men onboard them, you realize that of course."
Title: Classroom 7
Post by: Marco Diaz on December 07, 2005, 05:34:38 AM
Our search for a proper teacher has yielded no match yet.


So, to help make things move along I will take on this course.

Please forgive the lacking attention, the DSA has been going through some changes that past couple months.

Whenever you are ready post here and we can get started.
Title: Classroom 7
Post by: pfakkert on January 30, 2006, 08:36:07 AM
Sir , <raises his hand to ask a question> as a Romulan it's easy for me to bluff and lie , but what about Vulcans? It's should be easy to negotiate with a Vulcan because they can never tell a lie!
Title: Classroom 7
Post by: Marco Diaz on February 10, 2006, 04:36:55 AM
"Excellent, you are well on your way.  You are promoted to Cadet third year, please change your avatar."

Passes out his next assignment

Mission 3

You are meeting with emissaries from a possible Federation member, obviously they have warp capabilities but at a cost.
Their military has exceeded its power and overthrown the government threatening everything they have worked for.
One Emissary is associated with the military, and the other with the local government and it's they who are  requesting Federation membership. They are a strong race, and could prove useful as Federation members but they also have a  violent past.
Problem may be how to appease both sides without them going to civil war.

What would you do in this case? Good Luck Cadet.
Title: Classroom 7
Post by: on June 28, 2006, 10:11:42 PM
"That would depend on what you choose to do after the academy. You will be well recognized for being a completing officer in multiple fields, and will have the ability to hold positions in more than one field at times. As a graduated diplomat, you are likely to be called upon by your CO to be involved in diplomatic situations.

Now, to begin this...I suppose this course is more of talking, than of reading off lists, as Medical was. Your communication skills are paramount. You never want to be misunderstood to who you are interacting with, as even a misunderstanding, meaningless to some, can set the 'tone' at negative. And so the first point to remember, avoid at all costs creating negative feelings. Bitterness will make talks difficult.

Learning to 'read' who you deal with is also important. What do they like? What do they dislike? Passive or aggressive? If a representative seems set on continuing or worsening conflict, make all attempts to discover why. Without actually coming out and asking.

Now for something that might be fun, or as fun as anything in a course. With you and I here. You will be one representative, of the Federation. I will represent X species. I will provide commentary as we discuss.

The situation: You are representing the Federation in a matter of territorial dispute. I and my people are claiming that a Federation Starship disturbed my planet by taking orbit in research of interesting nebula near it. The Federation claim is that permission was recieved from a security post. I will begin."

*clears throat*
"What explanation does the Federation ambassador give for the trespassing of one of thier ships!?"
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 02:44:51 AM
OOC: Is it possible that we could finish the training tonight? What all will I be trained in?
Title: Classroom 7
Post by: on June 29, 2006, 03:06:30 AM
"That knocked quite a bit down. I would like to give you a final exam to complete this course. Simple scenarios, with simple solutions or avenues of resolution".

Scenario 1: War is on the brink between two alien species. They both have technology to destroy each others planet in an instant, and they show all intent on destroying each other totally. What point can be made to implore them to reconsider options?

Scenario 2: One peacefull race is in talks for a treaty of peace and cooporation within thier space. A neighboring planet's species dislikes this agreement, and has sent thier own representative, who constantly provides negative input to the talks. What do you do?

Scenario 3: A species offers unlimited weapons supplies for a Starfleet replicator. How do you approach this?
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 03:15:47 AM
Sir: Just out of curiousity...since I am certified in 2 areas do I get another promotion? And I will check the posts immediately.
Title: Classroom 7
Post by: mimas elfeneye on June 29, 2006, 08:57:51 PM
how about, proposing to Calos, which has a superiour technology, to defend its neighbouring planet, when Federation enemies should make an assault on planet X.

Planet X and Calos could sign a treaty, which commits Calos to defending planet X in times of war... That would not require planet X to join the Federation, but it could become allied with Calos. We, as Federation, could ask the planet X permission to build a defence system in its space...
I am sure Calos would not mind to use its superiour technology on defending his neighbour, and therefor itself, rather than on war, which only weakens their forcers and costs innocent deaths, like wars always do.
Title: Classroom 7
Post by: Yaxara Grax on July 07, 2006, 09:08:06 PM
"Thank you, Sir. Diplomacy is about solving problems with talking, not fighting, brains, not arms, with other words, finding a peacful soloution that pleases everyone when there are conflicts between someones interests.
The use of diplomacy was always great, and it is also used in simple matters, such as when children 'negotiate' with their parents whether they can go to bed early or late, which makes many people think that everyone can be a good diplomat if his/her needs are in question.
But that statement is not true. For being a diplomat, you have to do more than just represent your own rights. You must have an insight at the people you are neogitationg with, try and understand them, see how they feel, what they want, check out their side of the story. Your goal is to find a solution which pleases everyone.
And there are certain rules, the Prime Directive exists to follow, and you do not represent YOUR needs, but the needs of your species.
Diplomacy brings a great deal of responsibility with itself. A diplomat has to be careful not to provoke the other side and cause a war. He/she has to be charismatic, able to say anything in a short, simple but yet understandable way, without offending anyone. A great deal of self-confidence is needed as well."
Title: Classroom 7
Post by: on July 09, 2006, 09:31:56 PM
"Hmm...that would be reasonable. Very well".

"Very good Cadet, that ends this scenario training. Your actions in this situation prevented a combat, or even war.

Now to your final part of this course, scenario questions. Answer these to resolve, and you will be finished with this course.

Scenario 1: War is on the brink between two alien species. They both have technology to destroy each others planet in an instant, and they show all intent on destroying each other totally. What point can be made to implore them to reconsider options?

Scenario 2: One peacefull race is in talks for a treaty of peace and cooporation within thier space. A neighboring planet's species dislikes this agreement, and has sent thier own representative, who constantly provides negative input to the talks. What do you do?

Scenario 3: A species offers unlimited weapons supplies for a Starfleet replicator. How do you approach this?"
Title: Classroom 7
Post by: on June 30, 2006, 11:55:56 AM
"The ambassador of planet X would not approach anyone. The Federation sends ambassadors to deal with the situation. As Calos is involved, the Federation and Starfleet may become involved. Calos would call for diplomatic aid if any were to call, it being the federation member".
Title: Classroom 7
Post by: Honora on December 13, 2005, 08:29:31 PM
I'm ready when you are sir.
Title: Classroom 7
Post by: Marco Diaz on January 28, 2006, 12:00:31 AM
"Wonderful, it's good Amdassadors and Diplomats that make or break deals."

"Let's Begin, these things you should have..."

Takes out his remote and a white screen drops down. A projector shines on the screen.

How to be a Diplomat



Irregardless of what species you represent and what motivations you as diplomat may have, it is vital to have certain characteristics to be successful.



Bluff- It is a vital skill to be able to bluff. Bluffing is little more than telling a lie to another and getting away with it. In other words, a diplomat may make an idle threat to another to convince someone to do their will.



Inquisitiveness- Always asking questions and always learning something new.



Persuasiveness- The ability to convince another individual to do your will. The different tools of persuasion vary, from idle threats to secret rewards and monetary gain, from accessing a persons fears to empowering the sense of pride.



Open-minded- To be a diplomat means you must be open minded. Open-mindedness means you are able to see the issue from all angles. Emotions, biases, prior experiences, and historical data can discourage open-mindedness from happening.



Systematic- This means simply being thorough. If you must research a topic, being systematic provides the tool to ensure you do not miss a detail.



Logical- This means looking at the natural order of events. Everything happens in the universe in a series of events. Following this series of events back to it's origin can frequently resolve misunderstandings.



Cultural Expertese- Though it is not the most vital characteristic for a diplomat to have, having prior knowledge of a culture is often very helpful to guiding them through a troubled time. It is natural for a diplomat to know their own species thoroughly, such a Klingons knowing Klingon history.



Anticipatory(anticipation)- The best tool of a chess master and a diplomat. To know what your opponent is going to say and do before even your opponent does helps you as a diplomat to circumvent trouble spots in a negotiation.



Historical and Political Knowledge - A key part of being a successful diplomat is to understand the situation on the "other side of the fence." If you can understand the position the other side is on by understanding the circumstances surrounding it, you will be able to come



This last section will help assist you in fulfilling your role of a diplomat to the fullest. Though the following guideline is not always the tool of choice, it offers the beginner diplomat a tool to use for their first assignments.
Title: Classroom 7
Post by: Marco Diaz on February 04, 2006, 06:31:15 PM
"well done, you've shown your dedication to be a diplomat.  Please change your avatar to second year cadet"

"Here is yor next assignment"

Hands him another sheet

Next mission...

A convoy of relief supplies heading to Bajor from DS9  is interecepted by several Cardassian ships guarding the border. Their intention is not known. No actions have been made.

Several Days earlier Cardassia issued a statement that they have begun their blockade of Bajor. This clearly violates the weak treaty held there.  And since their entry to the Federation has not been finalized, Starfleet cannot send ships to intervene in the matter.

Your task will be to meet with the highest ranking Cardassian officer and negotiate their immediate withdrawal. Although you should be aware that their claim on Bajor is valid, as it is in their territory.

Bajor has threatened guerilla warfare if any Cardassians step foot on the surface.

What would you do in this case?  Good Luck Cadet
Title: Classroom 7
Post by: Marco Diaz on February 26, 2006, 06:40:24 PM
Mission 4

A new and rich source of dilithium has been discovered on the moon of a Romulan held system.  The system in question is in their territory, but close enough to the neutral zone that the Federation could not pass it up.

Obviously we would like to take all avenues to obtain said dilithium, which is why we would offer a stronger peace treaty with the Romulans in exhange for that system.
Also it is our secret objective to push the idea of expanding our territory to encompass this planet and moon.

The Romulans rich herritage and strong will power will force them to decline our offer.  If we offer peace they will take it, but we want the moon. They will not give it up without a fight. That is the problem, we don't want another fight with them. How can we negotiate this peacefully and without bloodshed?

We should also listen to what they may need in our territory, only as a last resort.

Keep in mind that the Romulans may not agree to any terms they see as unfair, or not in their favor.

What would you do in this case?  Good Luck Cadet
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 02:28:53 AM
"Mr. Ambassador:
Please understand that we are interested in sharing this valuable resource with you. We don't want to keep it all to ourselves. We were wanting to run tests on this nebula to determine the equisitness of it and also to see if there are any wormholes or other anomalyes in it. We didn't mean anything intrusive by our entrance here at all. What can we do to help resolve this matter?
Title: Classroom 7
Post by: on June 29, 2006, 02:45:25 AM
"Not acceptable! On what grounds do you give the terms for more tests? They stop now!"
Title: Classroom 7
Post by: on June 29, 2006, 03:14:25 AM
"Your answers are acceptable for the course. With scenario 2, a good point would also be that, to destroy the enemy race, would be self-destruction.

Excellent work Ensign. You now have DSA credit in Medical and Diplomacy. With that as your course lineup, you are to graduate from the DSA and take to the field"

OOC: You can look at the roster, and in the Open Positions thread (Roster is in General Info forum, Open Positions in this DSA board) for a place of interest. I am happy to assist you with getting in contact with Division/Ship COs to take position.
Title: Classroom 7
Post by: mimas elfeneye on June 29, 2006, 07:54:58 PM
***Listens very attentive, then thinks awhile
If you were to maintain your assaults on Calos, the only result will be that the federation will send reïnforcements.  Maybe, you want to consider to join the federation after all... I mean, that way, Calos cannot attack you, without consult of the federation alliance.
Furthermore, the federation could help you in the development of your technology, which would make you less vulnarable.
It could, all things well considered, bring peace to your planet...
*** thinks awhile, then writes down notes in his notebook...
Sir, being ambassador of the federation, l take it, l can have contact with Fed HQ, and with the ambassador of Calos.  So, before l would have met you, l would have spoken with the ambassador of Calos... especially inquiring information on the reasons of the dispute, and their position towards accepting you, and your planet, into the Federation...
And, another thing, sir, I sence a lot of fear, in your character, as if he has good reasons not to trust the federation, some counter in the past of some sort...
I take it, this planet is beyond the Federations Border... if that is the case, I surely would recommend Fed HQ to presure Calos government to ceize their attacks, since they are violating inter-spacial law... are they not?
Title: Classroom 7
Post by: on June 29, 2006, 08:37:00 PM
"Yes. This is not an easy situation, since you as a diplomat, you must consider that the two planets have been neighboring planets for a very long time. There could be much to each sides claim, more than they state. Or it could be a simple dispute, but it is for the Ambassador to determine, and investigate. As I had said, without drawing attention to the fact. Show trust in each party, no matter how much trust you personally have".
Title: Classroom 7
Post by: mimas elfeneye on June 30, 2006, 03:34:34 PM
difficult
please allow me to think over my answers for scenarios 1 & 2, in the third case, i would kindly decline such an offer... Replicators can be used for multiplication of mass destruction weapons... if l have no guarantees that this is not the case, l will not agree with such a trade...  The fact they offer us so much millitary equipment suggest this species is war-minded... l dont like replicators in the hands of war-minded beings...
Title: Classroom 7
Post by: Yaxara Grax on July 09, 2006, 10:28:01 PM
Scenario 1:
I would tell them that if they fight eachother, both of their worlds would be destroyed(I would tell examples), but IF they unite, they could become an alliance of great power.

Scenario 2:
I check out why don't the neighboring species like the treaty. If they think that that cooperation would be a threat to their world, I propose that they and the negotiating species sign a pact of non agression, and/or that the neighboring race also becomes a part of the alliance.

Scenario 3:
I inquire how would the use the replicator. Since they are offering us weapons, I believe that they are not in an urgent need of replicating them. But I don't see why should we agree to sharing our technology when we can easily replicate weapons.
Title: Classroom 7
Post by: Marco Diaz on December 14, 2005, 04:17:52 AM
Good,  to start, which field have you chosen to follow

Counselling or Diplomacy?
Title: Classroom 7
Post by: pfakkert on January 26, 2006, 09:15:02 AM
Goodmorning sir.
There is more than one reasons for me to become a diplomat.
First of all is the fact that i'm quite open-minded and am able to see the logic in a lot of problems that occur when trying to build a treaty.
Also, as a Romulan, gaining respect with diplomacy is vital once i'm returning to the Romulan home planet as a free-lance diplomat. In the long term I wish to become a Romulan ambassador.
Title: Classroom 7
Post by: pfakkert on February 06, 2006, 07:33:51 AM
Thank you for the promotion, sir.
My family on Romulus will be very proud and this will certainly make me perform my duties even better.
I will start with the second test right away!
Title: Classroom 7
Post by: Marco Diaz on March 03, 2006, 04:47:55 AM
Considering that you have a valuable knowledge of diplomatics you are hereby promoted to Ensign with high honors.

I am taking a LOA so I posted this here early.  It was a joy reading your solutions, I hope that in your future endevours your CO's see your mastery.

Congratulations Ensign, I will also recommend that you be promoted to Lieutenant.
Title: Classroom 7
Post by: on June 28, 2006, 10:41:41 PM
"Any asset to you? So the Federation scouts for what they are interested in and rushes in to be first to have it for the prize? No matter who is in the way!"

Commentary: You notice my entire response is based off of something you have said. That will be common, and at times unavoidable in talking with aggressive diplomats, or diplomats who feel they are at a disadvantage.
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 02:47:29 AM
Sir, I will inform the command of this vessel and we will leave immediately.
Title: Classroom 7
Post by: on June 29, 2006, 07:36:11 PM
"You should have it, if your main course here is Diplomacy.

I will begin: Your communication skills are paramount. You never want to be misunderstood to who you are interacting with, as even a misunderstanding, meaningless to some, can set the 'tone' at negative. And so the first point to remember, avoid at all costs creating negative feelings. Bitterness will make talks difficult.

Learning to 'read' who you deal with is also important. What do they like? What do they dislike? Passive or aggressive? If a representative seems set on continuing or worsening conflict, make all attempts to discover why. Without actually coming out and asking.

Now to the interesting aspect of my doing this course. Scenario training.
The situation: You are a Federation ambassador. I am a representative from X species. My species' planet has been at odds with another species and thier planet, who are very nearby. Our technology is limited, and the planet we are in dispute with is a member of the Federation, with far better technology. We have weapons which do damage to thier outposts, and that makes us a potential threat to the Federation membered people. You are in talks with my species' representative (which I play) to resolve the situation. I will begin":

"That planet as a Federation member is bringing many new threats to our people, who are independent of any Federation. You people have the Romulans, Klingons, who are not always friendly with you. Not to mention that you brought the Dominion into your home quadrant! We will not cease our assaults on Calos (planet name of the Federation planet) untill they pull OUT of the Federation!"
Title: Classroom 7
Post by: mimas elfeneye on June 29, 2006, 08:37:56 PM
what are they fighting over?
Title: Classroom 7
Post by: Ali'aln Tulak on June 29, 2006, 03:10:38 AM
Scenario 1: Create a treaty between the two that give each other positive attributes but also limit what they can do in each other's space.

Scenario 2: Show both sides the good & the bad of the treaty and create a new treaty that meets both sides terms and agreements.

Scenario 3: Check to see if the weapon supplies are legitmate and according to the Starfleet regulations. Then agree with the trade and give them something in return to keep good terms with the species.
Title: Classroom 7
Post by: on June 30, 2006, 03:10:46 PM
"To continue to the last bit, since I am assured by your performance so far, that you are well meant for Diplomacy. I have some scenario questions for you. After some info:

Planetary/Space dispute - Species facing aggression to each other for some sort of area dispute. This is usually trivial, but at times can become dangerous and war-like. Never treat a case lightly

Action Dispute - If a Federation starship did something known as unauthorized in a place which is dictated by a species or other.

Peace Talks/Treaties - One of the most important functions. Diplomacy is the key in keeping peace. Reaching agreement and compromise. Key word, compromise for all.

And now, to the Scenarios. Respond to them in your methods of dealing with the situation. Remember that not all situations are black and white, but some are just that".

Scenario 1: War is on the brink between two alien species. They both have technology to destroy each others planet in an instant, and they show all intent on destroying each other totally. What point can be made to implore them to reconsider options?

Scenario 2: One peacefull race is in talks for a treaty of peace and cooporation within thier space. A neighboring planet's species dislikes this agreement, and has sent thier own representative, who constantly provides negative input to the talks. What do you do?

Scenario 3: A species offers unlimited weapons supplies for a Starfleet replicator. How do you approach this?
Title: Classroom 7
Post by: on July 10, 2006, 01:13:36 AM
"Excellent. You have now completed the Diplomacy course of the Deep Space Academy. You may begin your career in Starfleet at the rank of Ensign (Command Red Uniform/Avatar)

The fleet crew roster does not outline positions as a diplomat, but places such as Frontier Station, and SS Avalon might be in the need of a Starfleet Ambassador. If you do not feel you would like to be only an Ambassador, you are always free to take another field course in the academy. If you have any questions or need assistance in your placement into the field, I am glad to help".